After the final wave of zeds have been defeated, it’s time to fight the level’s boss, and holy shit, can that be tough. If all six members of your team die, it’s game over. Each new wave brings new enemies and even more of them, and you must survive to advance to the next stage. The main aim of Killing Floor 2 is to survive waves of zeds, which are essentially zombies. There’re more of them, some of our men are dying out there and our ammo is running out fast. They’re bigger, fiercer, and have mutated far beyond their original, manageable forms. A quick restock of ammo and it’s time for the next wave, except this time, something’s changed. There’re hundreds of them, but we manage to hold them off it’s overwhelming and terrifying, but we make it. ![]() Zeds start to flood in through the facility, near the satellite dishes and outside over the mesh fences. ![]() We don’t have any mini maps or any advanced tech to prepare for what we’re about to face, only our weapons and each other. In an abandoned outpost in an unnamed location, we hear noises coming from a distance.
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